Convert mouse sensitivity and DPI between popular games using calculated turn distance. Compare settings, rounding, and mousepad space.
Use your mouse’s actual DPI. Changing it here calculates a match; it does not change your mouse settings.
All rows use the target DPI above. Rounded settings may produce a slightly different turn distance.
Use in Counter-Strike 2 (CS2 / CS:GO):
1.1136
At 800 DPI
Target turn distance: 46.7 cm/360.
Source 360° distance
46.7 cm
18.4 inches
Movement guide
Arm Aimer
A starting point; use what feels comfortable.
Pad suggestion
Deskmat (XL)
You can lift and reposition your mouse.
A full turn needs 46.7 cm — more than this 40 cm pad’s width.
This setting uses wider movements for a full turn. Adjust it to your comfort and available space. A large deskmat may help; you can also lift and reposition the mouse.
DPI × sensitivity: 280 source / 890.88 target. Compare this number only within the same game.
This matches calculated mouse travel for a full turn. Field of view, zoom, camera settings, acceleration, and game updates can change how aiming feels. Check one full turn in your game.
Examples inspired by pro players; these are not verified current tournament settings.
Find a starting sensitivity based on how far your mouse moves for a full turn. Enter source and target DPI, compare games, and see how rounded settings affect turn distance. Minecraft Java uses its curved sensitivity scale; some game profiles are approximate.
Fast and easy from start to finish
Select your current game (e.g. Valorant) and enter your in-game sensitivity and mouse DPI.
Select your target game (e.g. Counter-Strike 2) and target DPI.
Review your converted sensitivity, physical 360° turn distance in centimeters, and movement guide.
Click Copy Sensitivity and enter the value directly into your target game settings.
What you can do with this tool
Turn Distance Matching: Calculates a target setting from source mouse travel and shows when rounding changes the match.
Custom DPI Inputs: Enter source and target DPI from 100 to 64,000 or choose a popular preset. DPI × sensitivity comparisons apply within the same linear-scale game.
Mousepad Space Preview: Estimates full-turn travel in centimeters and inches and compares it with a 40 cm sweep. You can lift and reposition your mouse.
12 Pro-Inspired Profiles: Try example starting settings inspired by TenZ, Demon1, s1mple, NiKo, Aspas, Shroud, and others. These are not verified current player settings.
All Games at a Glance: Instantly view and copy your converted sensitivity across all 11 supported titles in a single matrix.
Everyday walkthroughs and starter ideas for Gaming Mouse Sensitivity & DPI Converter (Valorant, CS2 & Apex)
Valorant 0.35 at 800 DPI converts to approximately CS2 1.1136 at 800 DPI (46.7 cm/360).
CS2 2.0 at 400 DPI converts to approximately Valorant 0.629 at 400 DPI (51.95 cm/360 before display rounding).
File requirements, capabilities, and system limits
Some games enforce discrete rounding steps on their sensitivity sliders.
These are horizontal hip-fire or normal-camera conversions. ADS, zoom, custom multipliers, acceleration, and non-default camera behavior are not matched. Roblox and legacy Call of Duty profiles are approximate; R6 assumes the default multiplier.
Helpful definitions of features and parameters
Effective Dots Per Inch, calculated by multiplying mouse DPI by in-game sensitivity for same-game comparisons on linear sensitivity scales.
The physical distance in centimeters your mouse moves on the pad to make a full 360-degree in-game turn.
The internal degree angle a game's camera rotates per single raw mouse count.
How creators, students, and professionals use Gaming Mouse Sensitivity & DPI Converter (Valorant, CS2 & Apex)
Finding a starting setting when switching between Valorant, CS2, Apex Legends, and Fortnite
Tuning your mouse sensitivity to fit your exact physical mousepad size
Upgrading mouse hardware or switching from 400 DPI to 800 or 1600 DPI
Trying pro-inspired sensitivity examples
Answers to common questions about Gaming Mouse Sensitivity & DPI Converter (Valorant, CS2 & Apex)
Valorant and CS2 use different internal camera rotation scales (yaw angles). A 1.0 sensitivity in CS2 is equal to roughly 0.314 in Valorant. This converter calculates a matching full-turn travel distance. Field of view, zoom, camera behavior, rounding, and acceleration can still change how aiming feels.
eDPI (effective DPI) is calculated by multiplying your in-game sensitivity by your mouse hardware DPI (Sensitivity × DPI). It helps compare settings within the same game when that game uses a linear sensitivity scale. It does not compare speed across different games or Minecraft’s curved scale.
cm/360 is the physical distance in centimeters your mouse must travel across your mousepad to perform a complete 360-degree rotation in-game. It is the universal standard for comparing aim across games.
If you change your mouse DPI without adjusting in-game sensitivity, yes. However, using this converter, you can switch between 800 and 1600 DPI and calculate a matching turn distance. Rounded settings may differ slightly; check a full turn in-game.
Popular companion tools to edit and enhance your projects